Volt is a high-performance physics engine designed as a replacement for Source Engine's VPhysics. It leverages Jolt Physics to achieve significantly improved performance, enabling simulations with thousands of objects without impacting frame rates. This project aims to provide a robust and scalable physics solution for Source Engine-based games.
Volt distinguishes itself through its focus on high performance, supporting a large number of dynamic objects. It offers a feature-rich API largely comparable to VPhysics and Bullet VPhysics, with ongoing development to address remaining gaps. The project emphasizes a modular design and actively encourages community contribution.
- Performance: Supports thousands of objects concurrently with minimal performance impact, specifically due to client-side rendering considerations.
- Feature Set: Offers a comprehensive set of physics features including constraints, motors, ragdolls, triggers, and vehicle physics.
- Cross-Platform: Compatible with Source SDK 2013 and Alien Swarm SDK on MSVC and GCC compilers with C++20 support.
- Extensibility: Designed with an architecture that allows for potential future feature additions and custom integrations.
- Community-Driven: Open source project with active development and community contributions welcomed for bug fixes and feature requests.
Volt is in an active development phase with a robust feature set and increasing performance. Recent commits indicate ongoing development and maintenance efforts. Bugs are documented in the issue tracker, and the project is actively seeking improvements and feature additions.
Volt benefits game developers by providing a high-performance physics solution that allows for complex simulations with a large number of objects. Itβs suitable for games requiring realistic physics interactions, such as simulations, physics-based puzzles, and dynamic environments, offering a compelling alternative to the limitations of the original VPhysics.
